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About Us

Hi. We're the Dark Potato Society. Basically We're a bunch of friends that have gathered together to make some games.
We're just people that enjoy playing games and making games, and lasers and more lasers.

Game we are making

A Tohou style danmaku shooting game.

Members

* Boon Wai(Schinzer)
* Eric Goh (Potato)
* Jonathan Chen (Jonnerloller)
* Dao Bin (Senkai Denibo)
* Fook Yu (Hiyuki)
* Heng Zhu (Pavi)
* Theresa Tng (Klaven)
* Kelgene Mah (Ghoststaker)
* Gerald Tan (Shounen G)

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Friday, December 18, 2009 5:15 AM

Math Library

Hi everyone. After some long gathering of resources and experimenting with codes. I have come to a reliable Math Library. It might not be the best math library, but I think it is pretty well equiped.

It features some very basic SSE operations for some classes for speed. And generally, it has a 2D, 3D, 4D vector class, Quaternions, 3x3, 4x4 Matrix, Plane, Rays and Frustum.

The Math Library itself comes in 2 files: DPS3D.h and DPS3D.lib.

To use it, #include"DPS3D.h" to your source code and link DPS3D.lib.

To link DPS3D.lib, there are 2 ways:

You can either add this line of code into your code, #pragma comment( lib, "DPS3D.lib" )

or

Go to Project -> Properties -> Configuration Properties -> Linker -> Input -> Additional Dependencies and type DPS3D.lib into it.

You can get the Math Library at here.

If you have problem with it, you can ask me. Good Luck all.

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