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About Us

Hi. We're the Dark Potato Society. Basically We're a bunch of friends that have gathered together to make some games.
We're just people that enjoy playing games and making games, and lasers and more lasers.

Game we are making

A Tohou style danmaku shooting game.

Members

* Boon Wai(Schinzer)
* Eric Goh (Potato)
* Jonathan Chen (Jonnerloller)
* Dao Bin (Senkai Denibo)
* Fook Yu (Hiyuki)
* Heng Zhu (Pavi)
* Theresa Tng (Klaven)
* Kelgene Mah (Ghoststaker)
* Gerald Tan (Shounen G)

Archives by post

Project Directions
Starcraft II: Wings of Liberty Collector's Edition
Upcoming Plans
Market Research
SkyDrive
Updates for 2nd May (Sunday)
Updates for 25th April (Sunday)
Weekly Milestone
Bullet Hell
More Marice Awesome-ness

Archives by month







Wednesday, April 28, 2010 8:58 AM

Updates for 25th April (Sunday)

Design
Characters Finalised, work on concepts started

Gantt chart and concept schedule created, expected by end of the month for Marice concepts to come out and be finalised.

School Divisions / Departments done, all work passed to Gerald for concept art.
Due to Gerald's schedule, concepts may not be out for uniforms / badges soon, set to a lower priority.

Programming
3D Bullets have a problem with perspective. Considering changing into 2D mapping for the bullets, needs to be tested out.

Engine is slowly being fixed
Due to WW's schedule, engine progress will be slowed down. Nothing urgent at the moment.

Expected Work Done on Sunday
Modeling Sheet / Draft for 3D modelers to get a rough outlook on time needed to create.

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Monday, April 19, 2010 5:33 PM

Weekly Milestone

Hi all.

Ok, Ghoststaker and I have come out with a schedule for this week.

Friendly Note: Junior dun mean u are a nub. Junior means anyone else that is not listed. :)

Content:

School Hierachy (Hiyuki) (Klaven)
- Ranks
- Important NPCS(Principal, Intermission guy etc).

School Layout (draft) (Hiyuki) (Klaven)
- Architec(SP)

Level Layout (draft) (Hiyuki) (Klaven)

Programming:

Engine
- Options (Schinizer)

Graphics:
- Compulsory Transitions (Schinizer)
- Menu (if possible) (Schinizer)
- Ultimate Fancy Menu (if possible, 3D interactive menu like a book menu or shit) (Schinizer)
- Player must have a shield (Schinizer)

Prototype:
- Bullet Engine (Jon)
- LUA Bullet Behaviour (Potato)
- Can Kill or get Killed. (Juniors)

Behavior:
- Make bullet behavior. (Juniors)
- Make boss behavior. (Juniors)
- Make mobs behavior. (Juniors)

Aim is to make a working prototype by this week!

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Sunday, April 18, 2010 3:21 AM

Bullet Hell

Hi all,

After some Jon awesome-ness, and discovering some of my nub mistakes, we have a more optimized bullet engine!

Of course some less spec computer isn't going to see the good stuff. I've recorded a HD video for u guys. Enjoy.



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3:02 AM

More Marice Awesome-ness

Hi all.

We had a awesome meeting today. We've got work done, we got the story going, we got the GDD semi finished, and template for TDD!

And to add up, we have new concepts for Marice, this time a more "onee-san" feeling and colder.

I've also cleaned the first concept art for Marice and added a effect making her look quite good.


Marice Bankai!

Valkyrie Marice?

Cleaned and pleasant looking Marice

Right. The current concept art also suggests that we could make 2 sister for Marice instead, as they really look like sisters. Let me know what you think.

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Wednesday, April 14, 2010 1:14 PM

Marice awesome-ness

Hi all.

These few days I've been looking for artists to help us in the game. As I couldn't possibly cope with doing all 3D art assets and coding the engine. And good news! I found 1 concept artist to help us with our game.

Welcome Gerald a.k.a Cool Guy to the team!

Gerald has seen our game concepts and documents already. He has helped us drawn Marice purely based on descriptions and when he can't see properly. (That is like wtf right?)

I'll let the concept arts to do the talking.


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