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About Us

Hi. We're the Dark Potato Society. Basically We're a bunch of friends that have gathered together to make some games.
We're just people that enjoy playing games and making games, and lasers and more lasers.

Game we are making

A Tohou style danmaku shooting game.

Members

* Boon Wai(Schinzer)
* Eric Goh (Potato)
* Jonathan Chen (Jonnerloller)
* Dao Bin (Senkai Denibo)
* Fook Yu (Hiyuki)
* Heng Zhu (Pavi)
* Theresa Tng (Klaven)
* Kelgene Mah (Ghoststaker)
* Gerald Tan (Shounen G)

Archives by post

Updates for 25th April (Sunday)
Weekly Milestone
Bullet Hell
More Marice Awesome-ness
Marice awesome-ness
Level Prototype
Possible Projects and News on current project
Math Library
Concept arts
Direct X Model Animation!

Archives by month







Sunday, May 2, 2010 11:26 PM

Updates for 2nd May (Sunday)

3D models finalised. Models will look like those characters in Granado Espada
(minus the head, FY does not like the head, so will be changed to something more shounen like, concepts to be created at a later date)

Concept arts will be using Dragoneer's Aria concept types. A mature genre of game finalised. (Please read up on the art style of the game, not the gameplay style, the art direction of the concepts)

Some images for references:


Visual Novel gameplay will be using drawn images and characters, possibility to make it into a High Res 3D model instead.

Some images from Star Ocean 4 to let u understand what am I saying. (Strong emphasis here, look at the 2D to 3D, not at the art style thanks)



Profits are to be put into a joint account, to be decided on a later date, to be put into the business model (document).


Gameplay

There will be multiple towns in the game for the player to explore in. (confirmed)

World map. Multiple towns will be in it.(confirmed)

Multiple ways to travel the map will be considered, either vehicles or different skills or spells can be used to travel the map and slowly unlock content (tentative)

Free quests will be in the game when the player just wants to play a level. (confirmed)

Inventory. (tentative)

Visual changes to character when equipment. (tentative)

Stats, to increase damage, health or skills. (tentative)

Working towards an arcade version.

Story to be confirmed on another date (1st person or 3rd person perspective tentative)

Next week...

FY and Theresa to give story boarding of gameplay flow and gameplay examples.

Prototype should be up
- Boss shoots bullets
- Bullets can hit
- You can die

Gerald to give character modeling sheet of somebody (probably Marice).

Pitching in 2 Weeks from now, date to be confirmed later.

All Members to think of the Name of the Game (At least three)
All Members to also think of reasons why would you not play a Shoot'em Up(Bullet Hell) game in the arcade (At least two)

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3 Comments:

I like the way the character changes from 2D to 3D. The more difficult part is to retain as much similarity between the 2D and 3D. Overall, I can see that it's the same character even though there are some changes here and there.

By Anonymous Klaven, at May 4, 2010 at 10:59 PM  

You realize they have a nose!

By Blogger Schinizer, at May 5, 2010 at 1:57 AM  

Yeah man, which is very very very important. Looks like we still have not thought of colour schemes for the characters.

By Anonymous Klaven, at May 6, 2010 at 11:48 AM  

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